Bellman Ford's Algorithm

It is similar to Dijkstra's algorithm but it can work with graphs in which edges can have negative weights.


Why would one ever have edges with negative weights in real life?

Negative weight edges might seem useless at first but they can explain a lot of phenomena like cashflow, the heat released/absorbed in a chemical reaction, etc.

For instance, if there are different ways to reach from one chemical A to another chemical B, each method will have sub-reactions involving both heat dissipation and absorption.

If we want to find the set of reactions where minimum energy is required, then we will need to be able to factor in the heat absorption as negative weights and heat dissipation as positive weights.


Why do we need to be careful with negative weights?

Negative weight edges can create negative weight cycles i.e. a cycle that will reduce the total path distance by coming back to the same point.

negative weight cycles can give an incorrect result when trying to find out the shortest path
Negative weight cycles can give an incorrect result when trying to find out the shortest path

Shortest path algorithms like Dijkstra's Algorithm that aren't able to detect such a cycle can give an incorrect result because they can go through a negative weight cycle and reduce the path length.


How Bellman Ford's algorithm works

Bellman Ford algorithm works by overestimating the length of the path from the starting vertex to all other vertices. Then it iteratively relaxes those estimates by finding new paths that are shorter than the previously overestimated paths.

By doing this repeatedly for all vertices, we can guarantee that the result is optimized.

steps for bellman ford algorithm
Step-1 for Bellman Ford's algorithm
steps for bellman ford algorithm
Step-2 for Bellman Ford's algorithm
steps for bellman ford algorithm
Step-3 for Bellman Ford's algorithm
steps for bellman ford algorithm
Step-4 for Bellman Ford's algorithm
steps for bellman ford algorithm
Step-5 for Bellman Ford's algorithm
steps for bellman ford algorithm
Step-6 for Bellman Ford's algorithm

Bellman Ford Pseudocode

We need to maintain the path distance of every vertex. We can store that in an array of size v, where v is the number of vertices.

We also want to be able to get the shortest path, not only know the length of the shortest path. For this, we map each vertex to the vertex that last updated its path length.

Once the algorithm is over, we can backtrack from the destination vertex to the source vertex to find the path.

function bellmanFord(G, S)
  for each vertex V in G
    distance[V] <- infinite
      previous[V] <- NULL
  distance[S] <- 0

  for each vertex V in G				
    for each edge (U,V) in G
      tempDistance <- distance[U] + edge_weight(U, V)
      if tempDistance < distance[V]
        distance[V] <- tempDistance
        previous[V] <- U

  for each edge (U,V) in G
    If distance[U] + edge_weight(U, V) < distance[V}
      Error: Negative Cycle Exists

  return distance[], previous[]

Bellman Ford vs Dijkstra

Bellman Ford's algorithm and Dijkstra's algorithm are very similar in structure. While Dijkstra looks only to the immediate neighbors of a vertex, Bellman goes through each edge in every iteration.

Dijkstra's vs Bellman Ford's Algorithm
Bellman Ford's Algorithm vs Dijkstra's Algorithm

Python, Java and C/C++ Examples

# Bellman Ford Algorithm in Python


class Graph:

    def __init__(self, vertices):
        self.V = vertices   # Total number of vertices in the graph
        self.graph = []     # Array of edges

    # Add edges
    def add_edge(self, s, d, w):
        self.graph.append([s, d, w])

    # Print the solution
    def print_solution(self, dist):
        print("Vertex Distance from Source")
        for i in range(self.V):
            print("{0}\t\t{1}".format(i, dist[i]))

    def bellman_ford(self, src):

        # Step 1: fill the distance array and predecessor array
        dist = [float("Inf")] * self.V
        # Mark the source vertex
        dist[src] = 0

        # Step 2: relax edges |V| - 1 times
        for _ in range(self.V - 1):
            for s, d, w in self.graph:
                if dist[s] != float("Inf") and dist[s] + w < dist[d]:
                    dist[d] = dist[s] + w

        # Step 3: detect negative cycle
        # if value changes then we have a negative cycle in the graph
        # and we cannot find the shortest distances
        for s, d, w in self.graph:
            if dist[s] != float("Inf") and dist[s] + w < dist[d]:
                print("Graph contains negative weight cycle")
                return

        # No negative weight cycle found!
        # Print the distance and predecessor array
        self.print_solution(dist)


g = Graph(5)
g.add_edge(0, 1, 5)
g.add_edge(0, 2, 4)
g.add_edge(1, 3, 3)
g.add_edge(2, 1, 6)
g.add_edge(3, 2, 2)

g.bellman_ford(0)
// Bellman Ford Algorithm in Java

class CreateGraph {

  // CreateGraph - it consists of edges
  class CreateEdge {
    int s, d, w;

    CreateEdge() {
      s = d = w = 0;
    }
  };

  int V, E;
  CreateEdge edge[];

  // Creates a graph with V vertices and E edges
  CreateGraph(int v, int e) {
    V = v;
    E = e;
    edge = new CreateEdge[e];
    for (int i = 0; i < e; ++i)
      edge[i] = new CreateEdge();
  }

  void BellmanFord(CreateGraph graph, int s) {
    int V = graph.V, E = graph.E;
    int dist[] = new int[V];

    // Step 1: fill the distance array and predecessor array
    for (int i = 0; i < V; ++i)
      dist[i] = Integer.MAX_VALUE;

    // Mark the source vertex
    dist[s] = 0;

    // Step 2: relax edges |V| - 1 times
    for (int i = 1; i < V; ++i) {
      for (int j = 0; j < E; ++j) {
        // Get the edge data
        int u = graph.edge[j].s;
        int v = graph.edge[j].d;
        int w = graph.edge[j].w;
        if (dist[u] != Integer.MAX_VALUE && dist[u] + w < dist[v])
          dist[v] = dist[u] + w;
      }
    }

    // Step 3: detect negative cycle
    // if value changes then we have a negative cycle in the graph
    // and we cannot find the shortest distances
    for (int j = 0; j < E; ++j) {
      int u = graph.edge[j].s;
      int v = graph.edge[j].d;
      int w = graph.edge[j].w;
      if (dist[u] != Integer.MAX_VALUE && dist[u] + w < dist[v]) {
        System.out.println("CreateGraph contains negative w cycle");
        return;
      }
    }

    // No negative w cycle found!
    // Print the distance and predecessor array
    printSolution(dist, V);
  }

  // Print the solution
  void printSolution(int dist[], int V) {
    System.out.println("Vertex Distance from Source");
    for (int i = 0; i < V; ++i)
      System.out.println(i + "\t\t" + dist[i]);
  }

  public static void main(String[] args) {
    int V = 5; // Total vertices
    int E = 8; // Total Edges

    CreateGraph graph = new CreateGraph(V, E);

    // edge 0 --> 1
    graph.edge[0].s = 0;
    graph.edge[0].d = 1;
    graph.edge[0].w = 5;

    // edge 0 --> 2
    graph.edge[1].s = 0;
    graph.edge[1].d = 2;
    graph.edge[1].w = 4;

    // edge 1 --> 3
    graph.edge[2].s = 1;
    graph.edge[2].d = 3;
    graph.edge[2].w = 3;

    // edge 2 --> 1
    graph.edge[3].s = 2;
    graph.edge[3].d = 1;
    graph.edge[3].w = 6;

    // edge 3 --> 2
    graph.edge[4].s = 3;
    graph.edge[4].d = 2;
    graph.edge[4].w = 2;

    graph.BellmanFord(graph, 0); // 0 is the source vertex
  }
}
// Bellman Ford Algorithm in C

#include <stdio.h>
#include <stdlib.h>

#define INFINITY 99999

//struct for the edges of the graph
struct Edge {
  int u;  //start vertex of the edge
  int v;  //end vertex of the edge
  int w;  //weight of the edge (u,v)
};

//Graph - it consists of edges
struct Graph {
  int V;        //total number of vertices in the graph
  int E;        //total number of edges in the graph
  struct Edge *edge;  //array of edges
};

void bellmanford(struct Graph *g, int source);
void display(int arr[], int size);

int main(void) {
  //create graph
  struct Graph *g = (struct Graph *)malloc(sizeof(struct Graph));
  g->V = 4;  //total vertices
  g->E = 5;  //total edges

  //array of edges for graph
  g->edge = (struct Edge *)malloc(g->E * sizeof(struct Edge));

  //------- adding the edges of the graph
  /*
		edge(u, v)
		where 	u = start vertex of the edge (u,v)
				v = end vertex of the edge (u,v)
		
		w is the weight of the edge (u,v)
	*/

  //edge 0 --> 1
  g->edge[0].u = 0;
  g->edge[0].v = 1;
  g->edge[0].w = 5;

  //edge 0 --> 2
  g->edge[1].u = 0;
  g->edge[1].v = 2;
  g->edge[1].w = 4;

  //edge 1 --> 3
  g->edge[2].u = 1;
  g->edge[2].v = 3;
  g->edge[2].w = 3;

  //edge 2 --> 1
  g->edge[3].u = 2;
  g->edge[3].v = 1;
  g->edge[3].w = 6;

  //edge 3 --> 2
  g->edge[4].u = 3;
  g->edge[4].v = 2;
  g->edge[4].w = 2;

  bellmanford(g, 0);  //0 is the source vertex

  return 0;
}

void bellmanford(struct Graph *g, int source) {
  //variables
  int i, j, u, v, w;

  //total vertex in the graph g
  int tV = g->V;

  //total edge in the graph g
  int tE = g->E;

  //distance array
  //size equal to the number of vertices of the graph g
  int d[tV];

  //predecessor array
  //size equal to the number of vertices of the graph g
  int p[tV];

  //step 1: fill the distance array and predecessor array
  for (i = 0; i < tV; i++) {
    d[i] = INFINITY;
    p[i] = 0;
  }

  //mark the source vertex
  d[source] = 0;

  //step 2: relax edges |V| - 1 times
  for (i = 1; i <= tV - 1; i++) {
    for (j = 0; j < tE; j++) {
      //get the edge data
      u = g->edge[j].u;
      v = g->edge[j].v;
      w = g->edge[j].w;

      if (d[u] != INFINITY && d[v] > d[u] + w) {
        d[v] = d[u] + w;
        p[v] = u;
      }
    }
  }

  //step 3: detect negative cycle
  //if value changes then we have a negative cycle in the graph
  //and we cannot find the shortest distances
  for (i = 0; i < tE; i++) {
    u = g->edge[i].u;
    v = g->edge[i].v;
    w = g->edge[i].w;
    if (d[u] != INFINITY && d[v] > d[u] + w) {
      printf("Negative weight cycle detected!\n");
      return;
    }
  }

  //No negative weight cycle found!
  //print the distance and predecessor array
  printf("Distance array: ");
  display(d, tV);
  printf("Predecessor array: ");
  display(p, tV);
}

void display(int arr[], int size) {
  int i;
  for (i = 0; i < size; i++) {
    printf("%d ", arr[i]);
  }
  printf("\n");
}
// Bellman Ford Algorithm in C++

#include <bits/stdc++.h>

// Struct for the edges of the graph
struct Edge {
  int u;  //start vertex of the edge
  int v;  //end vertex of the edge
  int w;  //w of the edge (u,v)
};

// Graph - it consists of edges
struct Graph {
  int V;        // Total number of vertices in the graph
  int E;        // Total number of edges in the graph
  struct Edge* edge;  // Array of edges
};

// Creates a graph with V vertices and E edges
struct Graph* createGraph(int V, int E) {
  struct Graph* graph = new Graph;
  graph->V = V;  // Total Vertices
  graph->E = E;  // Total edges

  // Array of edges for graph
  graph->edge = new Edge[E];
  return graph;
}

// Printing the solution
void printArr(int arr[], int size) {
  int i;
  for (i = 0; i < size; i++) {
    printf("%d ", arr[i]);
  }
  printf("\n");
}

void BellmanFord(struct Graph* graph, int u) {
  int V = graph->V;
  int E = graph->E;
  int dist[V];

  // Step 1: fill the distance array and predecessor array
  for (int i = 0; i < V; i++)
    dist[i] = INT_MAX;

  // Mark the source vertex
  dist[u] = 0;

  // Step 2: relax edges |V| - 1 times
  for (int i = 1; i <= V - 1; i++) {
    for (int j = 0; j < E; j++) {
      // Get the edge data
      int u = graph->edge[j].u;
      int v = graph->edge[j].v;
      int w = graph->edge[j].w;
      if (dist[u] != INT_MAX && dist[u] + w < dist[v])
        dist[v] = dist[u] + w;
    }
  }

  // Step 3: detect negative cycle
  // if value changes then we have a negative cycle in the graph
  // and we cannot find the shortest distances
  for (int i = 0; i < E; i++) {
    int u = graph->edge[i].u;
    int v = graph->edge[i].v;
    int w = graph->edge[i].w;
    if (dist[u] != INT_MAX && dist[u] + w < dist[v]) {
      printf("Graph contains negative w cycle");
      return;
    }
  }

  // No negative weight cycle found!
  // Print the distance and predecessor array
  printArr(dist, V);

  return;
}

int main() {
  // Create a graph
  int V = 5;  // Total vertices
  int E = 8;  // Total edges

  // Array of edges for graph
  struct Graph* graph = createGraph(V, E);

  //------- adding the edges of the graph
  /*
		edge(u, v)
		where 	u = start vertex of the edge (u,v)
				v = end vertex of the edge (u,v)
		
		w is the weight of the edge (u,v)
	*/

  //edge 0 --> 1
  graph->edge[0].u = 0;
  graph->edge[0].v = 1;
  graph->edge[0].w = 5;

  //edge 0 --> 2
  graph->edge[1].u = 0;
  graph->edge[1].v = 2;
  graph->edge[1].w = 4;

  //edge 1 --> 3
  graph->edge[2].u = 1;
  graph->edge[2].v = 3;
  graph->edge[2].w = 3;

  //edge 2 --> 1
  graph->edge[3].u = 2;
  graph->edge[3].v = 1;
  graph->edge[3].w = 6;

  //edge 3 --> 2
  graph->edge[4].u = 3;
  graph->edge[4].v = 2;
  graph->edge[4].w = 2;

  BellmanFord(graph, 0);  //0 is the source vertex

  return 0;
}

Bellman Ford's Complexity

Time Complexity

Best Case Complexity O(E)
Average Case Complexity O(VE)
Worst Case Complexity O(VE)

Space Complexity

And, the space complexity is O(V).


Bellman Ford's Algorithm Applications

  1. For calculating shortest paths in routing algorithms
  2. For finding the shortest path